Saturday, 23 January 2016


1 being the mother of all dragons means that shes compatible with all other dragon types, so you can use her with any other dragon. and because any dragon is a blood relative of tiamat, a crime against one dragon is a crime against all dragons

2 regardless of the actual degradation of the dragon race, she has total faith that the plagues of man will fall to dust in time, dragons will simply outlast them. first there was tiamat and there has always been tiamat  and in the end there will always be tiamat. each dragon that dies is a tragedy that must be repaid with furious vengeance but if all other dragons are eradicated, ultimately she will just make more dragons

3 she writes her own histories in the huge (man-size) tomes known as the annals of tiamat, these are the only historical documents that span all of the eras of earth from its inception to today. she doesnt exactly keep track of all of these books because they are basically indestructible (bound in opalescent scale and inscribed in elfblood, which doesnt fade)  and she has ways of tracking the volumes down if she needs to, but they comprise a complete history of all of the things she has ever known including probably 90% of whch things that she has forgot, totally overpowered magic dragon spells from before the covenant of merlin, halfhearted liner notes on everything that has ever happened, etc

4 she is always angry about everything all of the time, total screetchy fussy hellbitch

5 she grants wishes

Sunday, 20 September 2015


um someone asked a while ago about...

idk i htink she was writing something where she needed a not-human-centric way to ask a entity who they are - like not the physical person but the spirit piloting the meat person - buti think without suggesting that the spirit is truer than the meat person or that the spirit owns the body or that the two  are one.

anyway im - im thinking about dragons and like, fucked up dragons as part of a larger monster manual revitalization project - and scrap taught us that we need more than just - the color of the creature to truely discribe it and its power, we need some measure of its temperament i guess?

so - im thinking about - spectral crystal dragons from the spectral crystalverse (like vances overworld) and what questions would they have for the d&d adventurer who comes to their crystal bog to plunder their crystal gold

and i landed on...

<{<telll me, chil-d-d--d- ..... what haunttts you??.... }{})

which i think is an ok good way to pose that other question? i guess

but um what else

in d&d the dragon ecosystem is like, you get all kinds of dragonkin and kobolds and stuff, but this guys only a dragon in the sense that if its big and flies and hoards treasure and has a bunch of legs and a long neck and shoots lasers then we call it a dragon, right? also one of tiamats heads is one of htese and tiamat spawned thema all, somehow, but otherwise this is covergent evolution and it's the BEAM DRAGON which corresponds roughly to what was the BLUE DRAGON in this monster manual, before i started messing with it. so i think this is covergent evolution and he (um they/them/it) needs to not be served not by kobolds but by... something else.

blue magic is electricity which comes from the overworld and is all austere and shit. for a BEAM DRAGON to be on earth it is slumming it somehow, it knows it is above all earthly things including all other dragons - so maybe its here to study how gross everything is here, or maybe it was called hre by an earth sorceror and cant get back to the blueworld. maybe it was cast out.

ok all three. the sorceror GHANU colluded with the dragon in order to bring overworld stuff (electricity) to the earth plane. but nothing from the overworld works here correctly and so it only really works as a distructive magic force and corrupts whatever it touches. so ghanu was malformed and the beam dragon was cast out and now it studies the gross earth reality for clus as to how it can return to the overwolrd (where everything is awesome all the time)

one of the heads of tiamat is a beam dragon head but it lives in the space world and is a sort of horcrux thing for tiamat to regenerate, after which she falls back to earth and only hte beam head remains there.

the beam dragon on earth is served by a cult of swamp druids lead by a mutant overlord, who have crustal eyes that let them see the overworld like in vance's 'THE EYES OF THE OVERWORLD'

Wednesday, 6 May 2015


my goals are kind of unusual and i’m not sure  if they can be achieved. what im trying to do is very odd and im not sure if its is valuable. this is either a part of a spec for the game or lore that goes into the game. listen, it doesnt have to make total sense right now.
ok – so what do we want, ultimately?

all spaces defined.

so - if we talk about a programming language - all functions and all values specified. so that all functions accept exactly one value (of the all-type) and return exactly one value and do exactly one operation on that value. all input is accepted, all output is possible. so that each operation that can be done is specified exactly once in the language, and does one thing exactly, so that everything that can be done is specified within the one program, the only program that can exist - the game itself.
if the all-type is a deck of cards, what is the all-deck? well obviously the all deck, the true all deck, cannot be specified but let us specify a large deck, that can be our - you know, the small infinity that is not the true infinity but which represents for us the true infinity.

the all deck is 13 suits of 13 cards each. the names of these cards and suits are likely to change but ultimately it is likely to be similar in structure to whatever i’m specifying here. i will try to lead you to all spaces but ultimately my mind only leads one way and you will have to investigate the other paths for yourself.  all spaces may not be possible. we will have to make choices eventually, maybe we can’t make every game and eventually we will have to make only one game.

but for now let us say - the suits are
shadows, snakes, rats, flames,
spades, clubs, wands, swords,
coins, cups, diamonds, crowns

and the orders are
ace, deuce, mage, knave,
knight, bishop, witch, master,
rook, duke, queen, death

'Death'  by jackteagle

so - imagine a monastary where monks gather, they do monk stuff like scribe and grow vegetables and do rituals build monuments and whatever. every monk carries some subset of the all-deck. everybody plays the game, and the game is the way that ultimately all things are decided.
im not sure if this is possible, but let’s live in the all-space for now. all games are valid. that means that, in the language of the game, each function contains a set of cards, accepts a set of cards, returns a set of cards, and does some operation over a set of cards. all functions are specified.
ok we have a monk, monk 0, his name is ababab because he’s the 0th monk and thats the 0th name in the dictionary. when he was named he drew the fool of hearts three times from the starter deck, and so he was named ababab. so he started with three copies of the fool of hearts, and that was his deck. nowadays he has different cards probably. anyway, like everybody else, each day he draws a day card from his deck and carries it with him for that day - it affects everything he does in a minor way. as he goes around the monastary he meets and plays card games against other monks through the course of his daily duties, this is discipline, praxis - the permutations of the cards are the names of the god. and maybe he scribes something or grows some vegetables or mows the sand or whatever and ultimately when he goes to sleep he has slightly different cards. thats basically the structure of the game, from the monk’s pov.